By Steven F. Lott
Read or Download Building Skills in Object-Oriented Design (with Java) PDF
Similar object-oriented design books
This booklet describes a realistic method of element orientated Programming utilizing e. it really is approximately utilizing AOP in ways in which will make readers' code more straightforward to jot down, more straightforward to take advantage of, more straightforward to reuse, and in a fashion that is helping to fulfill venture schedules. It offers actual examples of AOP in motion, and comprises instructions on how you can set up code in order that you'll locate very important issues back.
Defining a proper area ontology is mostly thought of an invaluable, to not say priceless step in nearly each software program undertaking. the reason is, software program offers with principles instead of with self-evident actual artefacts. even if, this improvement step is rarely performed, as ontologies depend upon well-defined and semantically strong AI suggestions resembling description logics or rule-based platforms, and so much software program engineers are mostly unexpected with those.
Dieses Buch bietet eine fundierte Einführung in die Technologien, die Java (JDK 1. 2) sowie den Erweiterungen dieser Sprache zugrundeliegen. Um ein tiefgehendes Verständnis zu ermöglichen, werden die Paradigmen des objektorientierten Programmierens sowie die Wiederverwendbarkeit von Softwarekomponenten erläutert.
- Adaptive Object-Oriented Software: The Demeter Method with Propagation Patterns: The Demeter Method with Propagation Patterns
- NHibernate in Action
- Object-Oriented PHP: Concepts, Techniques, and Code
Extra info for Building Skills in Object-Oriented Design (with Java)
What is the distinction between an Outcome and a Bet? We need to describe the propositions on the table on which you can place bets. The propositions are distinct from an actual amount of money wagered on a proposition. There are a lot of terms to choose from, including bet, wager, proposition, place, location, or outcome. We opted for using Outcome because it seemed to express the open-ended nature of a potential outcome, diﬀerent from an amount bet on a potential outcome. In a way, we’re considering the Outcome as an abstract possibility, and the Bet as a concrete action taken by a player.
For example, we might replace the String as the identiﬁcation of the outcome, with a collection of the individual numbers that comprise this outcome. This would identify a straight bet by the single winning number; an even money bet would be identiﬁed by an array of the 18 winning numbers. Responsibility. he principle of isolating responsibility would be broken by this “two parallel arrays” design because now the Game class would need to know how to compute odds. In more complex games, there would be the added complication of ﬁguring the rake.
2. Hash Equality. We can make sure that all instances of an Outcome act like they are the same object. That is, they have the same hash value and they test true for equality. They may not be two references to the same underlying object, but they pass the hash and equality tests, making them equal for all practical purposes. This allows us to create additional Outcome objects, conﬁdent they will behave appropriately. This, however, also requires that we include the odds when creating an outcome.
Building Skills in Object-Oriented Design (with Java) by Steven F. Lott