By Simson Garfinkel, Michael K. Mahoney
Development Cocoa functions is a perfect ebook for critical builders who are looking to write courses for the Mac OS X utilizing Cocoa. it is a no-nonsense, hands-on textual content that is jam-packed with examples -- not just easy and self-contained examples of person Cocoa positive factors, yet prolonged examples of whole purposes with adequate sophistication and complexity that readers can positioned them to rapid use of their personal environments. development Cocoa purposes takes a step by step method of educating builders easy methods to construct actual portraits functions utilizing Cocoa. through exhibiting the fundamentals of an software in a single bankruptcy after which layering extra performance onto that software in next chapters, the publication retains readers and influenced. Readers will see quick effects, after which pass directly to construct onto what they have already completed. through the tip of the e-book, readers who've outfitted the purposes as they've got learn could have an exceptional figuring out of what it fairly potential to boost whole and incrementally extra advanced Cocoa functions. The booklet comes with huge resource code on hand for obtain from the O'Reilly site, in addition to an appendix directory extra assets for extra research.
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Additional info for Building Cocoa Applications : A Step by Step Guide
Cocoa programmers and former NeXTSTEP users refer to utility windows as panels. The Mac OS X terminology guidelines reject use of the term "panel," but we will use it in this book anyway because the Cocoa API uses it extensively. Figure 1-4. 3 Dialogs A dialog is a window that seeks input from a user in response to a specific request. Examples include the familiar Open, Save, and Print dialogs. The Show Info dialog in the Finder is another example. Dialogs come in three types - modeless, document modal, and application modal: Modeless dialog Does not prevent the user from working in any other window of the application.
Menus take display precedence over all other on-screen objects. The display order that Mac OS X screen objects follow, from front to back, is as follows: 1. Regular menus attached to the menu bar, pop-up menus, pop-down menus 2. The Dock 3. Alerts 4. Application modal dialogs 5. Utility windows 6. Modeless dialogs 7. All other windows, including document windows and document modal dialogs attached to document windows The frontmost window is called the active window. It is distinguished by a title with black text and colored view-control buttons at its upper-left corner.
The Apple menu is always available and is controlled by the operating system To the immediate right of the Apple menu is the application menu. The application menu changes depending on the active application, and it displays the active (or current) application's name in bold text. By convention, the application menu contains commands that affect the entire application, such as Preferences, Hide Others, and Quit. The application menu for the TextEdit application is shown at the left in Figure 1-14.
Building Cocoa Applications : A Step by Step Guide by Simson Garfinkel, Michael K. Mahoney